// Fun First

Fun first.

We build games that focus on immersion and engagement from the moment you press play until it's time to touch grass. We respect the player's time and intelligence, whatever the platform or genre. We deliver on time, to budget, with fury.

20+Years across the industry
20+Projects delivered through all phases
5–50Team sizes led per project
10+ → 70+Studio scaled under this leadership

// Our Values

We build for the player's fun.

01

Immersion & engagement

We build games that pull the player in from the moment you press play until it's time to touch grass.

02

Respect the player

We respect the player's time and intelligence, whatever the platform or genre.

03

Delivered with Fury

We deliver on time, to budget, with fury.

// Portfolio

Contributed to iconic franchises.

Over two decades, our leadership team has shipped titles across PC, console, mobile, AR and VR, including some of the industry's best-known entertainment IP.

Halo — Spartan Assault box art
Halo — Spartan Assault
Halo — Spartan Strike box art
Halo — Spartan Strike
Assassin's Creed Nexus VR box art
Assassin's Creed Nexus VR
Metro Awakening box art
Metro Awakening
Star Trek: Bridge Crew box art
Star Trek: Bridge Crew
Anne Frank House VR box art
Anne Frank House VR
National Geographic Explore VR box art
National Geographic Explore VR
Rembrandt VR box art
Rembrandt VR
Coaster Combat box art
Coaster Combat
Space Flight VR box art
Space Flight VR
Picture Party box art
Picture Party
Pet Lab box art
Pet Lab
Terminal box art
Terminal
Time Stall box art
Time Stall

// Our Services

One studio, two ways
to work with us.

Different business models, same craft and commitment.

ORIGINAL IP

Publishers & Investors

  • Fury creates original games from concept to release.
  • We partner with publishers and investors to fund and launch them.
  • Partnerships can include revenue share or equity investment.
CO-DEVELOPMENT

AAA Studios

  • Our experienced teams work directly within your production pipelines.
  • You lead creatively. We take ownership of execution and quality.
  • Flexible fixed-fee or cost-plus engagements.

// The Fury 5

We've shipped games.

The founders of Fury Interactive have led teams of 5 to 50 people across more than 20 projects, and helped scale a studio from 10 to over 70 people.

Niels van Unen, Head of BD & External Relations at Fury Interactive

Niels van Unen

Michael Velychko, Head of Production at Fury Interactive

Michael Velychko

Tim Toxopeus, CTO at Fury Interactive

Tim Toxopeus

Frank Bakker, Art Director at Fury Interactive

Frank Bakker

Kent Kune, Design Director at Fury Interactive

Kent Kune

// Capabilities

Full-cycle, in-house.

From concept and rapid prototyping through production and delivery, we have the team to build it.

Art

  • Art Leadership
  • Level & Environment Artists
  • Rigger / Animators
  • Character & 3D Asset Artists
  • Technical Artists

Tech

  • Tech Leadership
  • Engine Programmers
  • Systems Programmers
  • Gameplay Programmers
  • Graphics Programmers

Design

  • Design Leadership
  • Gameplay Designers
  • Level Designers
  • Narrative Designers

Production

  • Production Leadership
  • Senior Producers
  • Project Managers
  • Outsourcing Producers

Sound Design

  • Audio Leadership
  • Audio Designers
  • Sound Designers

QA

  • QA Leadership
  • QA Testers
  • Validation

// Tech Stack

Engines

Unreal Engine
Unity Engine
Meta Horizon
Custom In-House

Platforms & Hardware

Steam & PC
Console
Mobile
VR Headsets
AR & Mixed Reality
Haptic Suits
Installations

// Get In Touch

info@fury-interactive.com